First-person narrative prototype exploring time loops and shifting perspectives. Built using UE5 Blueprints and Material Editor.
2025.02
Unreal Engine 5
Game DesignerProgrammer
Narrative hacking prototype using modular broadcasting logic to merge story and system.
2025.06
Unity
Combat prototype featuring modular attack states, lock-on targeting, and weapon collision tracing.
2025.04
Game DesignerSystem Designer
2025.03
Casual collection game created within 72h for Ludum Dare 56 (Theme: “Collector”). Built systemic humor and observation loops.
2025.10
2025.07
Level Designer Programmer
Designing Mechanisms for Players as Co-Creators in Interactive Narrative Games – A Comparative Analysis
2025.01
Doc