DETAILS

Experiences

YEAR
DURATION
PROJECT NAME
POSITION
2025/10
48 HOURS
THE CATALOG-GULL
SYSTEM/LEVEL DESIGN
FULL-STACK PROGRAMMING
2025/6-2025/9
3 MONTHS
SIGNAL:BROKEN FREQUENCIES
SYSTEM/NARRATIVE DESIGN
FULL-STACK PROGRAMMING
2025/8
72 HOURS
LOOOOOOPBEAT
SYSTEM/LEVEL DESIGN
FULL-STACK PROGRAMMING
2025/4
1 MONTH
UE5 COMBAT FRAMEWORK
SOLO
2025/3
1 MONTH
PAUSE & PIECE
SOLO
2025/2
1 MONTH
THE FORSAKEN
SOLO
2024/10
2 MONTH
ROCK BOTTOM
SYSTEM/LEVEL DESIGN
FULL-STACK PROGRAMMING
2024/5-2024/6
1 MONTH
SPACE
SOLO
2023/9-2024/4
2 MONTHS
KAMIKIU MURA
FULL-STACK PROGRAMMING

Experiences

YEAR
NAME
MAJOR
2022/9-2026/6
Sichuan University
Computer Science and Engineering
2022/9-2026/5
University of Wisconsin-Madison
Computer Science B.S.

Values

YEAR
PROJECT
POSITION
2025/9
LUDUM DARE GAMEJAM
DESIGNER&PROGRAMMER
2025/8
GMTK GAMEJAM
DESIGNER&PROGRAMMER
2024/10
RESPAWN GAMEJAM
DESIGNER&PROGRAMMER
2025/8-2025/9
Insigma Technology Co., Ltd. Internship
NLP-based AI model development
ABOUT ME
TALENTS & INTERESTS

Jinghao Zhou

Hi, I’m a game developer who
turns strange thoughts into playable things.
If something feels weird in daily life, I usually ask: “Can this be a
mechanic?”

I design systems, puzzles, and small worlds that combine logic
with a little bit of chaos.

My goal? Make games that surprise your brain and stay
in your memory.
TALENTS & INTERESTS
email
hoshiya.setrynnn@gmail.com
itch.io
AUTODESK MAYA + ARNOLD RENDER
phone
AUTODESK MAYA + ARNOLD RENDER
ABOUT ME
MY SKILLS

Skillsets

01
Game Design
02
Creative Code
03
Narrative
04
UX Design
05
Game Engine
06
Game Art
I’m a senior Computer Science student with a huge passion for games! For the last three years, I’ve been designing everything from quirky game mechanics to wild level ideas, all while building immersive worlds and creating narratives that leave players thinking long after the screen goes dark. I specialize in making games that are not just fun but spark creativity and curiosity in players. Whether it’s a puzzle to solve, a world to explore, or a story to unfold, I love crafting experiences that make players feel like they’re part of something bigger.
MY SKILLS
SOFTWARES
UNITY
Shader Graph
Blender/ Maya/ ZBrush
UNREAL ENGINE 4/5
UE Material Editor
Photoshop/ Procreate/ Figma
C++/ C#/ Blueprint Visual Scripting
Git / GitHub/VS Code
Webflow/ Spline/ JS