



FEATURED WORK
01
Design-Focused Works
Game Design & Interaction Systems
Game Jam Project
02
Design-Focused Works
Game Design & Interaction Systems
Game Jam Project
03
Experimental Gameplay / Research-based Design
Prototype Experiment
04
Gameplay Systems /Experimental Gameplay
System Design Project
05
Design-Focused Works
Game Design & Interaction Systems
System Design Project
06
Game Programming & Engine Development
Programming-Focused Work
07
Game Programming & Engine Development
Programming-Focused Work
08
Design-Focused Works
Game Design & Interaction Systems
System Design Project
09
Design-Focused WorksGame Design & Interaction
SystemsSystem Design Project
BACK TO
MY WORKS
All my projects orbit one belief: games are the only medium where mechanics can become metaphors. Whether I’m building a time-loop village in UE5 or choreographing seagull chaos in Unity, I’m simply trying to make systems that think and stories that debug themselves.
As Shigeru Miyamoto once joked, “A good idea is something that does not solve just one single problem, but rather solves multiple problems at once.”
Turns out, so do my prototypes.